A qualitative study on immersion in video games:avatar-identification as a factor influencing immersion

Sammelbandbeitrag › Aufsatz › 2013

Zitation

Wohlgemuth, Claus: A qualitative study on immersion in video games:avatar-identification as a factor influencing immersion. In: Playing with Virtuality: Theories and Methods of Computer Game Studies. Hg. von Stoppe, Sebastian; Bigl, Benjamin. 1. Frankfurt/Main: Peter Lang 2013 (Medienrausch Band 1), S. 191-204.

ISSN

2195-5514

ISBN

978-3-631-64060-9

Zitieren

BibTeX / RIS